Name: Compatiblity Patch for House on the Bluff and Unique Landscapes: Beaches of Cyrodiil: The Lost Coast
Version: 1.2
Date: 11/03/2010
Requirements: Player-Created MOD(s): House on the Bluff v2, UL - The Lost Coast
Author: Vorians
http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both House on the Bluff and UL Lost Coast MODs.
Note that you still need to download House on the Bluff and The Lost Coast separately. Links are available in the Requirements section.

Details
=======
House on the Bluff places a peaceful house with a view of the ocean on the island west of Anvil. But if you try to use it with the Lost Coast, you'll have a hard time getting in, as the house gets engulfed in large boulders.
Using my fix for Akaviri Stronghold as a base, I've made adjustments to uncover the house and make it fit seamlessly on the island without losing the unique appearance from The Lost Coast.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.

Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
House On The Bluff .V2.esp
xulBeachesOfCyrodiilLostCoast.esp
HouseOnTheBluff-LostCoast fix.esp

This patch is dependent on both House on the Bluff and Lost Coast ESPs, and requires that the file names match those shown above.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with the island where House on the Bluff is. So no, it won't work with Akaviri Stronghold!


Known Issues or Bugs
====================
None that I know of. Just don't load Lost Coast before House on the Bluff. I haven't checked, but doing so may cause tears in the landscape.


History
=======

2010/03/11 - version 1.2 - Undeleted and disabled all deleted objects. Updated to work with v1.6.4 of The Lost Coast (adding VWD rocks for the cliffs).
2008/04/05 - version 1.1 - Cleaned the ESP of needless data.
2007/12/08 - Version 1.0 - Initial release.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus so swiftly after TESSource/TESDB went down, and continuing to improve on it.
Thanks to Planet Elder Scrolls for providing an alternative site to download mods from.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Aberneth for the Lost Coast, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Jagnot (McTrooper240) for House on the Bluff.


Tools Used
==========
TES4Gecko - http://www.tesnexus.com/files/file.php?id=8665
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
Wrye Bash - http://www.tesnexus.com/downloads/file.php?id=22368
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536


Links to Required MODs
======================
House on the Bluff v2: http://www.tesnexus.com/downloads/file.php?id=4436
Beaches of Cyrodiil: The Lost Coast: http://www.tesnexus.com/downloads/file.php?id=12628


Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
luna_panshiel has permission to share an edited version of this patch.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.